
Game Sketching is an ongoing, applied research project of Carnegie Mellon's Entertainment Technology Center (ETC) to investigate tools and processes for the rapid testing of video games for flow and fun. I was the co-producer and principal scene designer for the initial project semester at ETC Australia, which took place from September to December, 2006.
A paper about Game Sketching I co-authored was accepted with very positive reviews to the DIMEA 2007 Conference in Perth, Australia. Game Sketching was also covered by the BBC online in September of 2007.More about the project can be learned from the game sketching web site.
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